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Inspector

Inspector (right area) shows the properties of whatever you selected in Explorer, Asset Browser, Scene Hierarchy, Scene View, Models or Model Editor, and lets you edit them. Changes go into the file that owns the item (scene, models file or asset registry) as one Undo step; save that file to keep them.

The heading shows what is selected. Read-only details come first; editable fields are under EDIT PROPERTIES.

Editing fields​

ControlCommits whenCancel
Text or number fieldEnter, or clicking elsewhereEsc restores the previous value
Number fieldUp / Down change it by 0.1; commits as aboveEsc
ToggleClickUndo
MenuChoiceUndo

An invalid value is refused and Output says why. The file that owns the item becomes the current document, so Ctrl+Z, Ctrl+Y and Ctrl+S apply to it.

Menus that refer to other assets (models, actors, materials, images) list valid names. A value that no longer exists shows as name (missing) with a warning color.

Files and folders​

Shows the path, size and whether the file is open, unsaved or conflicted. A PNG registered as exactly one image also shows mipmap settings.

Scene records​

RecordEditable
AllNAME (unique, not empty), POSITION X/Y/Z
With a scriptSCRIPT SOURCE and the ON LOAD, ON START, ON UPDATE, ON DRAW, ON OVERLAY, ON STOP function names
CameraFIELD OF VIEW (1–179), NEAR CLIP, FAR CLIP
ActorACTOR menu, HEALTH, COLLISION ENABLED, COLLISION RADIUS
View modelMODEL menu
LightROTATION X/Y/Z (radians), Illumination, Cast shadows, shadow softness, color (LINEAR RED/GREEN/BLUE), INTENSITY, RANGE (point and spot), INNER/OUTER HALF-ANGLE (spot, degrees), DEPTH BIAS, NORMAL BIAS, SHADOW PRIORITY, SHADOW MAP RESOLUTION (0 = scene default, or 128–4096)
OtherMODEL menu (or None), HEALTH, COLLISION ENABLED, COLLISION RADIUS

Shadow softness is in degrees for directional lights and in world units for point and spot lights. Picking a shadow map resolution too large for the scene's shadow atlas also enlarges the atlas. A field missing from the file is added when you set it. Field meanings: Scenes.

Models​

SelectionEditable
ModelNothing (shows part, slot and collider counts)
PartNAME, POSITION, ROTATION (radians), SCALE, MATERIAL SLOT menu
ColliderNAME, POSITION, ROTATION (radians), SIZE
Material slotMATERIAL menu

Renaming a part also updates its children. See Models and the models format.

Assets​

AssetEditable
AllNAME and the main path or reference for that kind (PATH, ATLAS PATH, METRICS PATH, FONT PACKAGE, SHADER PROVIDER, MESH SYSTEM or SHADER OVERRIDE)
MaterialCast shadows, Receive shadows. Textures and parameters are edited in the Material Editor.
AnimationIMAGE menu
ImageMipmap settings

Image mipmap settings​

Mipmaps are smaller copies of a texture used when it is drawn small; they reduce shimmering. These settings are also in the Image Viewer.

ControlOptions
MipmapsInherit, Enabled, Disabled
LevelsInherit, Full chain, Limit
Max levels1–16 (when Levels is Limit)
FilterAuto, Color (sRGB images), Data (linear images), Normal (linear normal maps)

Inherit and Auto use the defaults from the material or animation that uses the image. Changes take effect after you save the registry and rebuild the game. See Asset registry.

Limits​

  • One selection at a time; multi-selection is Not implemented.