Asset Browser
Asset Browser (left area) lists the named assets in your project's asset registry and opens each one in its editor. Open it with View > Asset Browser or Assets on the Project overview. It is available once the registry loads.
Asset Browser is for browsing. To change an asset, use Inspector, the asset's editor, or the registry file in Source Editor. The registry format is described in Asset registry.
The tree
Images, sounds, files and actors are grouped by the folders in their path; fonts by their package or atlas folder. Materials, animations and shaders are grouped under Materials, Animations and Shaders. Each row shows the asset name, its kind and what it refers to.
| Control | Action |
|---|---|
| Filter | Searches asset names, kinds and paths (case ignored). |
| Collapse All | Clears the filter and collapses everything. |
| Click a folder | Expand or collapse it. |
| Click an asset | Select it (Inspector shows its fields) and open it (below). |
| Open Definition | Opens the registry file at that asset in Source Editor. |
Selecting an asset elsewhere, for example in Scene View, reveals it in the tree.
What opens
| Asset | Opens in |
|---|---|
| PNG image | Image Viewer |
| Material | Material Editor |
| Animation | Animation Editor and the Timeline |
.effect file | Effect Editor |
.motion or .rig file | Model Animation and Timeline |
| Other files and actors | The file in Source Editor |
| Atlas font | Its metrics file in Source Editor |
| Shader, or another asset with no file | The registry file in Source Editor |
| Sound, font package or other binary file | Nothing; the status bar says "No viewer for binary file". |
When the registry has problems
If the registry is missing, outside the project folder or cannot be read, Asset Browser is unavailable and Output says why. If you edit the registry into an invalid state, the tree keeps showing the last valid version and the summary reads Stale assets until you fix it.
Limits
- Not implemented: adding, renaming or removing assets from the tree; thumbnails; dragging assets into fields. Edit the registry in Source Editor or Inspector. New effects are created in the Effect Editor.